Hello!

My name is Madison, I'm a software engineer with 4+ years of experience building gameplay systems, UI architecture, and live-service tools for AAA games and immersive simulations. I helped ship Warcraft Rumble at Blizzard from alpha through global launch, owning core UI systems and collaborating across disciplines to deliver polished, scalable features.

My background also includes VR development for NASA, where I engineered real-time tools and multiplayer systems using Unity and Photon. I’ve contributed to multiple published titles across mobile, PC, and Steam, and I bring a deep understanding of both creative and technical pipelines.

Whether building reactive UI frameworks, designing player-facing feedback systems, or mentoring across teams, I aim to write clean, thoughtful code that supports great experiences for players and developers alike.

Outside of games I have have a passion for the outdoors and music and I spend any chance I get at my local springs or jamming with friends.