Madison Kinney

Email - MadisonRKinney@MadisonRKinney.com 

Phone - (386) 795 – 4372

Website - https://www.MadisonRKinney.com/

Software Engineer

Professional Summary

I'm a software engineer with 4+ years of experience building gameplay systems, UI architecture, and live-service tools for AAA games and immersive simulations. I helped ship Warcraft Rumble at Blizzard from alpha through global launch, owning core UI systems and collaborating across disciplines to deliver polished, scalable features.

My background also includes VR development for NASA, where I engineered real-time tools and multiplayer systems using Unity and Photon. I’ve contributed to multiple published titles across mobile, PC, and Steam, and I bring a deep understanding of both creative and technical pipelines.

Whether building reactive UI frameworks, designing player-facing feedback systems, or mentoring across teams, I aim to write clean, thoughtful code that supports great experiences for players and developers alike.

 

Technical Skills

Game Engines: Unity, Unreal Engine
Languages: C#
Modeling & Texturing: Blender, Maya, Substance Painter, Substance Designer, Photoshop
2D Tools: Photoshop, Illustrator
OS: Windows, macOS
Version Control: GitHub, GitLab, Sourcetree
AI Tools: GitHub Copilot, JetBrains AI Assistant

Professional Experience

Blizzard Entertainment – Software Engineer
Feb 2024 – Present

  • Led development of high-impact UI and gameplay systems on Warcraft Rumble post-launch.

  • Owned UI systems for VFX, currency, and celebrations, enhancing support for live-service scalability.

  • Implemented the Cenarion mini family system via configurable data-driven tools.

  • Delivered Sigil Road UI overhaul using ScriptableObjects and reflection-powered architecture.

  • Co-developed cosmetic skins system for player customization with full end-to-end implementation.

  • Consolidated tooltip infrastructure to improve UI maintainability and consistency.

  • Regularly collaborated across disciplines to ensure smooth delivery and polish.

  • Supported live operations and rapid triage of player-facing bugs.

Blizzard Entertainment – Associate Software Engineer
Jan 2022 – Feb 2024

  • Helped ship Warcraft Rumble from alpha to global launch as a Unity-focused gameplay engineer.

  • Refactored UI prefab organization and naming for cleaner pipelines and workflows.

  • Owned and optimized custom tweening infrastructure for UI animations and VFX.

  • Built and maintained celebration systems for in-game rewards and unlocks.

  • Supported transitions to scalable reactive UI via UniRx and centralized state observables.

  • Partnered with design, tech art, and UX to ensure cohesion and rapid iteration.

  • Specialized in mobile-friendly Unity UI architecture and performance tuning.

ASRC Federal (NASA) – Software Engineer II
Jun 2020 – Jan 2022

  • Developed Unity XR VR applications for NASA, including systems for measurement, asset management, and user interface.

  • Created a networked lobby system and binary save/load logic using Photon and Unity.

  • Built tools for VR lighting, environment creation, and post-processing.

  • Rigged, animated, and implemented custom characters for VR simulations.

  • Led UI development using Unity and Figma; wrote unit tests and pipelines via GitLab CI/CD.

Shipped Titles

  • Warcraft Rumble — Software Engineer – Mobile & PC (2022–Present)

  • Tapster — Software Engineer, UI/Mechanic Design – Android (2018–2019)

  • Chi Busters — Technical Art & Lighting – Steam (2018)

  • Tales of the Mahabharata — Character Art & Animation – Steam (2018)

  • Dragons Uprising — UI & Art – Android (2018)

  • We Walked in Darkness — Technical Art & Level Design – Steam (2017–2018)

Education

Full Sail University – M.S. Game Design
Valedictorian | Advanced Achievement | Perfect Attendance

University of Central Florida – B.A. Digital Media


Favorite Games

The Legend of the Dragon, Golden Eye, The Wind Waker, Alien Isolation, Prey, Pokémon Yellow, Halo, Halo 2, Final Fantasy XI, Dead Space, Mass Effect, Elder Scrolls Oblivion, Journey, Flower, Firewatch, Titan Fall 2, Red Dead Redemption 2.