ABOUT
Hello!
I’m a software engineer and creative collaborator with over 5 years of experience building gameplay systems, UI architecture, and live-service tools for games and simulations. I helped ship Warcraft Rumble at Blizzard, working from early alpha through global launch, and previously developed VR training tools for NASA using Unity.
My work spans mobile, PC, and Steam titles, with a focus on writing clean, thoughtful code and building features that are intuitive, scalable, and player-focused.
These days, I’m rebalancing, spending more time with people, working locally, and staying grounded in my community while I figure out what comes next.
Outside of work, you’ll find me at the springs, playing music with friends, or learning something new. I care about collaboration, creativity, and building things that make life a little better.